I have been overwhelmingly busy both at work and with the family of late, and the blog has suffered. On another note, this has kept me from reading any real commentary on the new details of “Rise of Kunark.” I found the notice on the front page of Allakhazam’s which delineated the specifics, which is now common knowledge I’m quite sure.
A couple things tweaked my curiosity–guild level 80. We will be jumping from 60 to 80. I don’t think this is a bad idea, and it always seemed a bit odd they weren’t aligned before, but will there be a new mount at 70? A title? I am guessing yes, but haven’t seen anything specific as of yet–it may not be decided.
New level cap, both artisan and adventurer, raised to 80: this seemed to me to be an obvious choice. Does this seemingly huge number intimidate would-be players? Is EQ2 not looking for new players? I don’t know, and utimately as long as my server stays up and we have a robust market, I am not too concerned. Another 10 levels will just be more time–and of course that is what we spend on the game anyway.
One thing that always hits you with a new release–the planned obselesence of gear. All the raid equipment, crafted pieces, etc. soon go the way of the vendor, or to your deity in more recent times. Will you sit on your coin now that the expansion is looming? How about your DKP points? I probably will continue to spend points, but I’m going to stockpile coin.
I also do not know if this is an EoF-like expansion in that it puts zones of all levels into the game, or just the starting area and the new tier 8. I bet it is posted somewhere, if only I had time to go find it.