I have had a couple of nights with the Shadow Odyssey now and am intrigued enough to accelerate the grind of my new trio. I have to admit I have had only one trip into a new instance, Befallen. It was for about two hours and five deaths, but still was a lot of fun. Figuring out the new instances is always a blast.
- Memory charm–reset your vitality to 100 percent. Technically, these are 5 year account rewards but were released with the expansion. As if my leveling wasn’t fast enough. I used the charm last night, earned levels 48 and 49 in short order. Was back to 10 percent vitality by the end of the night with another 6 days 20 hours on cooldown. Two hour duration 55 percent XP bonus pots are also good stuff.
- Dire Bear mount/pet–I am happy to have a “free” mount. I am also happy, near as I can tell, that there is no stat bonus to the mount making the guild mounts superior.
- The lack of my t8 toons–not a highlight of the expansion, but an frustration for me. I miss Gaff, my 80 berserker, and my illusionist trio. I can’t bear to go grind out the new quests in the Moors without them. SOE: Give us a new, free character transfers.
- New AA tree–when I moved Lurk I didn’t assign all my AAs so I still had 18 to put into the mix. The new tree has some quite useful slots–increase tradeskill progress, power pool, and health to name a few.
The Guk group is in the late 40s, with 50 to come tonight, I hope. Sinking Sands awaits. I went around to some “classic” zones, Everfrost, Lavastorm, etc., the other night in a search for easy quests and got frustrated with the “kill ten x” format. I left with a guildie, the esteemed Ghostfrog Ranger to grind grind grind. Triple-up minotaurs do an XP bar good.